![]() Same applies to long-distance hauling jobs, rescue jobs, mining, etc. Often the pawn will repeat the same ineffective action multiple days in a row until player intervention breaks the loop. Such as a simple hunting job the map may be large enough, that by the time a pawn makes it out to the target they are hungry enough to return home to eat, other jobs have become higher priority, or it is time for sleep. ![]() However, some of the choices the colonists make on large maps are. To further on this response - the large maps don't necessarily 'break' the AI as the warning states. ![]()
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